Goblin

Small Bipedal Humanoid, Neutral Evil

ㅤㅤGoblins are small malevolent humanoids, that cluster in caves and sewers to build their decrepit societies. While a single goblin is of little regard, they compensate by traveling in packs; swarming larger beings and viscously tearing them apart before their prey has a chance to react.

Armor Class:ㅤ15 ㅤHit Points:ㅤ7 (d26) ㅤSpeed:ㅤ30ft.

ㅤ STRㅤDEXㅤCONㅤINTㅤ WISㅤCHA ㅤ8 (-1) 14(+2) 10(+0) 10(+0) 8(-1) 8(-1)

ㅤ Skills: Stealth +6 ㅤ Senses: Darkvision 60ft., Passive Perception 9

ㅤ Languages: Common, Goblin ㅤ Challenge: 1/4 (50xp) ㅤ Proficiency Bonus: +2

Nimble Escape: The goblin can take the Hide or Disengage action as a bonus action on each of its turns.

Gold Digger: The goblin can smell even the smallest traces of gold from up to 3ft. away.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, 5 ft. reach, one target. Hit: 5(1d6+2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, 80/320 ft. range, one target. Hit: 5(1d6+2) piercing damage.

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(adapted from DnD 5e)