Goblin
Small Bipedal Humanoid, Neutral Evil
ㅤㅤGoblins are small malevolent humanoids, that cluster in caves and sewers to build their decrepit societies. While a single goblin is of little regard, they compensate by traveling in packs; swarming larger beings and viscously tearing them apart before their prey has a chance to react.
ㅤArmor Class:ㅤ15 ㅤHit Points:ㅤ7 (d26) ㅤSpeed:ㅤ30ft.
ㅤ STRㅤDEXㅤCONㅤINTㅤ WISㅤCHA ㅤ8 (-1) 14(+2) 10(+0) 10(+0) 8(-1) 8(-1)
ㅤ Skills: Stealth +6 ㅤ Senses: Darkvision 60ft., Passive Perception 9
ㅤ Languages: Common, Goblin ㅤ Challenge: 1/4 (50xp) ㅤ Proficiency Bonus: +2
Nimble Escape: The goblin can take the Hide or Disengage action as a bonus action on each of its turns.
Gold Digger: The goblin can smell even the smallest traces of gold from up to 3ft. away.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, 5 ft. reach, one target. Hit: 5(1d6+2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, 80/320 ft. range, one target. Hit: 5(1d6+2) piercing damage.
(all images are placeholders)
(adapted from DnD 5e)